I am a day late righting this review, and I think I may have to buy a new keyboard, because I played Rising Storm
When the beta key came in I was skeptical, games about WW II and combat have well... been done a few times. This is the first games of the Red Orchestra games I have played, so I set my thoughts aside and just played the game. The very first thing I noticed was the rich and deep environments, especially the jungle. It stood out and you could almost smell the fresh rain on the leaves. YOU WERE THERE, I soon remembered that I was in a war and not on a search for toucan Sam when I heard "BANZAIIIIIIIIIII" and saw someone coming at me. You can play as different classes and those have different weapons attached to them, nothing to see here really. It is the same old song and dance, but what is amazing is how the weapons respond when fired and also the aiming mechanics for rifles.
As I mentioned above the environments of Rising Storm really put you there, the sounds, the visuals... it is all really captivating. What really rounded out the gameplay was the weapons, oh those sweet sweet bullet flingers. The weapons not only looked amazing, and sounded amazing...they also acted amazing. What I mean by that is they recoiled the way they should have recoiled, and the rifle doesn't have the same kickback as a machine gun... Well played Tripwire
In the beta I played all the different game types, they were the standard things you would find in versus multiplayer. Territory, Countdown, and Fire Fight, nothing groundbreaking here but I really enjoyed territory, and fire fight especially with the play style set to realism. Realism is great, and it’s just like it sounds, its real… you can’t take 50 bullets, charge forward and stab your would be killer. It made me again feel more like I was there, and not playing a game. I am not sure if I ever hit the player limit of 64 players while online, but I can tell you that the maps although felt very large and expansive there was always action. The maps were also really well arranged, and balanced so it wasn’t a “melee”, or “sniper” map. Even with my love of camping, there was never a spot that I felt safe, I hated and loved that. It really made for a better game play experience.
Rising Storm is visually stunning and extremely immersive, and to be fair I kinda expected that. It was built on the Unreal engine and that thing is a powerhouse of awesome! What stood out to me most was the water physics. It looks awesome in gameplay and you can see it in the trailer on Steam
Hope to see all of ya on the battlefield!